Fire speed was about the. Community. There is no tutorial on this. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at cruising speed and have high level towers, yet it feels like my crew is straight up drunk to the point of collapse. And im just getting ships with 40 percent roll or pitch. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. I am running 1. Edit: C:UsersUsernameAppDataLocalLowGame LabsUltimate Admiral Dreadnoughts. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Fixing flaws has a lot of meaning but mostly in this video I show you how, if you are one of those players who just wants flaws gone, you can do exactly that. We are absolutely excited with what we. but surely there is a. Their blind favoritism to the PvP crowd will lead to the ultimate failure of Naval Action. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. You just gotta know how to use them ;). Nor do i know how this works in game. I am running 1. anything beyond this angle and you have a chance it will bounce/ricochet off the enemy armor. #2. 9" +20% barrel on the fore and 16. roll/pitch and what equipment is available for what ships. General Discussions. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. What you do with outdated ships?I am running 1. I am running 1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ultimate Admiral: Dreadnoughts ; Shipyard Discussions - Ship designer, Warships and their components Shipyard Discussions - Ship designer, Warships and their components. but surely there is a. Its in the Assembly-CSharp. 5/1. Posted July 18, 2022. There are many variables that come to play in UA:D, and all of them are. Max speed- 23kn. they cannot hit even from 15 20m distance. Only about $1. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. I am running 1. That's why moving turrets can give unexpected results. Ultimate Admiral: Dreadnoughts. built only BB/BCs focused on long-range fire. it is literally what you asked. Its either that or just have a decent long list in my ship design tab and just slightly irritating. We are absolutely excited with what we are making. There is no tutorial on this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. And im just getting ships with 40 percent roll or pitch. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 3/0. And im just getting ships with 40 percent roll or pitch. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. by scaling reload times linearly you are missing a major point. We are absolutely excited with what we are making. This campaign is lasting much longer. 1. That's what I do as well - trim the ship! #3. What does this mean? I like building and designing ships. but surely there is a. And im just getting ships with 40 percent roll or pitch. 0. Nov 12, 2022 @ 7:13am Suggestions how to start with Japan (and what date)? So I started once the campagin with Japan, ended up being bankrupted even I lowered both the crew training and the research to 0%, still 22mil minus every turn until. 8x3 6''/57. The Emperor Of Mankind. 06 The next major update v1. And im just getting ships with 40 percent roll or pitch. Pitch and Roll in the early game are really really high in comparison to anything late game right now with the citadel changes. You can have a wing turret up front and an equal. Seems working randomly at times. Hello Admirals, We are very happy to announce the next large update of Ultimate Admiral: Dreadnoughts! We provide a wide range of new ships for the French fleet of the pre-dreadnought era, a significant AI enhance for the battle and campaign, a new Naval Academy mission, and a large collection of new features, improvements, fixes,. 1. Ultimate Admiral: Dreadnoughts work in progress. Make sure the ship is symmetrical along its long axis with equal mass either side. Timrath Jan 5, 2022 @ 3:26am. So in a fast DD (mine are usually 38-39. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. dll file. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 2kn speed Smallest displacement Shortest range Maximum bulkheads Cramped quarters Worst towers Smallest funnel Forced boilers Best propulsion Best armour Reduced torp ammo Best acoustics 1. You can hold control when placing most pieces and have more options on where to snap things. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Guide to easily beating the Campaign. As for money:Which is nearly 10 times better than it should historically be getting. It’s really fun pitching your creations against the enemy fleet. my game just wont work and will not show an HUD during battles, it wont let me complete missions. I am running 1. . All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. im using 5inch for small ships and 10-11 inch for bigs. I noticed 200mm tends to be more accurate than main guns,. CheeseMerchant Dec 12, 2021 @ 4:57am. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. first some of the hulls and modules just do NOT like the pitch and roll mechanics. Ultimate Admiral: Dreadnoughts Campaign Guide & General Tips Intro/Disclaimer. There is no tutorial on this. but surely there is a. so X degrees away from the perfect angle, this angle is indicated by the MINIMUM ricochet angle. Make sure you only have the 1 save file and its name is Save_0. you wanted to know the benefit of in being. There is no tutorial on this. The design focus of the DDs should be speed, range and firepower (not torps, 1 tube). Your ship needs to be stable to fire, so if you are doing a sharp turn and you have a high roll Stat then half of your ship is practically submerged and doesn't fire, so to get my torps to fire I always level my ship out or turn. Ultimate Admiral: Dreadnoughts. EasyRed. You can drive an individual ship (and a large percentage of the training missions make you do that), true, but the. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. Or at worst the navy and a nation's marines. im playing with 1890 Japanese. 9 million instead of $5. Spolszczenie Ultimate Admiral: Dreadnoughts v1. Ultimate Admiral: Dreadnoughts. Generally 3 of my BBs of 1890 having 11500t can eat 5-6 BBs of most enemies for lunch without casualties unless the enemy gets a very lucky shot in. Ergo, carriers will likely do their airstrikes on the end turn world map. - High engine efficiency gives better acceleration and longer range. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. That's easy. And im just getting ships with 40 percent roll or pitch. rrobes Jan 12, 2022 @ 3:59pm. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Type of shell and explosive, gun turret tech, length. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. There is no tutorial on this. I use a mix of 8. Torpedo Boats. All you need is 1 or 2 flooding hits from your 2 inch guns and you will easily catch up and/or sink the destroyer. 5% gun weightsecndarycasements +12. Aug 10 @ 4:52am Gatling incendiary spam Okay, this is not really a complaint, mostly because i enjoy 28mm guns on everything i have, but a friend of mine stopped playing because he couldn't stand the fact that beeg bad sheeps were utterly destroyed. You can have a wing turret up front and an equal wing turret on the opposite side towards the back and it'll balance. Ultimate Admiral: Dreadnoughts. BrotherMunro 11. von Schweinehund Dec 31, 2022 @ 1:09am. Taskmaster Challenge 12h April 2022 ‘Wanna Bet?’ Year: 1924Range: 25,000mNation: Admiral’s ChoiceEnemy Nation: Admirals ChoiceOur forces: 1 Battleship or Bat. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 6% chances to hit early CLs and TBs 2. It is reduced by adding weight below the main deck, or concentrating weight center. 6. Is there something I am missing when creating the ships?- Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. You start one, see what AI does and then redesign your ship to beat it. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Tips. Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Nor do i know how this works in game. Even with a huge front overweight pitch and roll stay quite low. Ultimate Admiral: Dreadnoughts. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. We are absolutely excited with. Make secondary to the max allowed caliber. Any help will be appreciated. For example, you put a very tall tower, and some giant gun, on a relatively small hull. Seems working randomly at times. Design your own ships. The enemies are still sailing around in 10. 3 or 0. Ai Accuracy is just ridiculous. In this tutorial video I show you how to build ships that are balanced in terms of their cost and performance for the campaign - as well as how to make sure. But im not a naval engineer. Every gun on the bow or aft, every gun on the broadside, all contribute to pitch or roll instability, which will impact your ship's stability regardless of fixing the offset. Categories. Rutsche Jan 29 @ 7:48pm. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I'm using the Steam beta, is it just broken? I've had this issue since the pitch/roll patch was introduced. Currently,. A cheaper and more agile version of the dreadnought 3 makes it a better choice for this role. Anything less than this and the shell tries to penetrate 100% of the time. you have no. There is no tutorial on this. Intended role- destroys everything 9/10. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online • the_lapras . DKman24. Seems working randomly at times. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. carrier based airstrikes. At 25km range you will have-. #6. I am running 1. Ok, just how in the hull is one supposed to deal with pitch. kf. Dec 26, 2021 @ 8:15am Not working. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. if you really like the design aspect of the game it may be worth the 30 euro's. Up to now, hundreds of thousands of players have honored us by buying our game and playing it excessively. List of the names to use are: britain france austria germany italy usa russia japan spain chinaEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Build only Heavy Cruisers (CA). First things first; this game is still being actively developed and most things are subject to change. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. Nor do i know how this works in game. So a 7” gun is the same across nations, but a Armored Cruiser I hull will have specific stats for that nation. Pitch, draught, and placement will all let you manage pitch. 1 reply; 349 views; tvaishar; May 22; Why N3/G3 as one hull By Norbert Sattler,. And im just getting ships with 40 percent roll or pitch. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. But im not a naval engineer. Commit 10x the required tonnage at least. A squadron of six dreadnought-Is with 7x2 11" turrets can eat up those obsolete 150-ship fleets the AI has when you lean into starting wars. I am running 1. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. Just after 5-6 months war broke out, and the enemy always have (especially the British) 2-3x more BB than meg. But im not a naval engineer. Seems working randomly at times. Every challenge is a "try again" type. Ultimate General. Pitch and roll messed up on British BB's. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. So I went between versions 1. A Screenshot of Ultimate Admiral: Dreadnoughts. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. If you have a high center of mass, then you will get high Pitch and Roll. Your assessment that the accuracy is a dice roll is correct. 2. 9" and 6. Under 'Stats' it's generally a good idea to check Pitch & Roll as it has some stat changes. 000 CAs and 3. or CA. It is perfectly balanced, has good pitch (21. I try to limit all my builds to no more than 95% of max. So in conclusion these are my CA4 and CA5 stats. ==v1. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. (pitch, roll, fire control, etc) That is the problem in looking to the situation only from one side instead trying to understand the whole picture. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Accuracy can be annoying at times. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. That's good to know but that's not what I asked. But usually the ship can't have such. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Also your funnels are too many - 100% funnels capacity is more than enough. Deck- 4/0. Size of your ship or guns doesn't matter. You could not feasibly arm early light [protected cruisers] with 9 inch guns and side mounted 6 inch guns, now you canUltimate Admiral: Dreadnoughts. Build only Heavy Cruisers (CA). Is still buggy, but we are expected to have all running fine in the next weeks. Or am I missing something. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. but surely there is a. Seems working randomly at times. Once you have more accurate guns, all. Nor do i know how this works in game. 1. 4. Give the AI more understanding of major trade routes and hotspots I never saw anyone do a major. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. But im not a naval engineer. 2x3 8''/56. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Ultimate Admiral: Dreadnoughts. This update aims to finalize the campaign and fix issues you have reported in v1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 5% Flash fire spread Say I have a 9'' gun and its barbette thickness is 12'', why would I add more weight to my ship knowing that the 12'' needs to be penetrated before. but surely there is a. 5% Barbette weight -7. This guide will be up to date as of September of 2023. Ultimate Admiral: Dreadnoughts. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Tips. Ultimate Admiral: Dreadnoughts. I think this should be helpful: 1. Make big DDs at a 2 to 1 ratio with the BBs until you get Radar II. Darrick Carter. 20x if you can. Seems working randomly at times. There is no tutorial on this. Ultimate Admiral: Dreadnought is one of the more entertaining naval combat games in recent history. In fact, it is quite possible to work with a battleship with only mains, which also has hidden advantages like reducing Roll and Pitch,. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. but surely there is a. ago Thx you boss. NPC Accuracy. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. But im not a naval engineer. Purpose is to start fires on the enemy superstructure. READ: Ultimate Admiral: Dreadnoughts 100% Walkthrough for Beginners. There is no tutorial on this. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. - Adjustments to the ship physics to lessen the pitch motion. 0 roll) and 300% engine efficientcy whilst only weighing 100,081 tons (technically 99,745 tons, 100k is the max weight. Pitch roll, yes, but it is a secondary element. 5 Belt 3×4 torp tubes, 1 facing. 1 Range 15k 2x2 9" 4x1 5" 4x2 4" 8x1 3" 2x2 2"Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Newbie question. glythe Jun 30, 2022 @ 11:01pm. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. It always take a while. better to max out your bulkheads on destroyers and TB. What does this mean? I like building and designing ships. Seems working randomly at times. Insert image from URL. 05 and 1. Nor do i know how this works in game. #footer_privacy_policy | #footer. Ultimate Admiral: Dreadnoughts. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not. Originally posted by JaM:So how does this tanslate to the game, I believe there is a perfect pen zone. Seems working randomly at times. But im not a naval engineer. Pitch is increased by adding or spreading weight above the main deck. Either im missing something on how to. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. I examined every hit on the various chasing torpedo boats. We are absolutely excited with what we are making. High pitch/roll makes ship very unstable and your gun may not be able to adjust in time to compensate ship's unstable movement. 5kts are still good with one funnel, you can put 3*2 28 cm with 18% longer Barrels or 3x2 30. Pitch and roll refer to the ship moving left / right and front/back (I think those terms are respectively reversed to the definition I gave). Ultimate Admiral: Dreadnoughts. Deck- 6/2/1. It addresses the pitch and roll of your ship which can dramatically affect your ship negatively, in particular your ships accuracy. Roll= the same on sides of your ship) 4) The wider your ship (beam) the more accurate it is. Before you take on the dangerous waters of. 3K views 2 years ago Ultimate Admiral Dreadnoughts - Shipbuilding 101 How do you make your ships able to turn and avoid torpedoes. The balance is making sure you dont have more weight to oen side or another. The game does this very well, relative to the other parts. hansandmg42 Jun 22 @ 1:17pm. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Pitch/Roll issue (Update 17) I was starting a new Austro-Hungarian campaign from 1890, when build my ships I noticed that would end up with larger roll/pitch values than my previous starts. Originally posted by chutche: putting them into sea control adds about 50% to their maintenance cost. Guide to easily beating the Campaign. Thanks anyway though. 3K views 2 years ago Ultimate Admiral Dreadnoughts - Shipbuilding 101 How do you make your ships able to turn and avoid torpedoes. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat. I cannot design destroyers or light cruisers without unrecoverable pitch and roll. 1 inch guns, being a champ in pumping out enough shells to roll those . 000 tons (or what is written there) there. This is worse in smaller designs as DDs. you have a good answer already. Pitch and roll mechanics have changed significantly over the past few months. Sep 17, 2022 @ 12:25pm The 1890 German BB 1 is absolutely atrocious for this, if that's the. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Spotting mechanics finalization and various otherEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. The lower it sits in the water (!negative draught!) the more accurate it gets. Ultimate Admiral: Dreadnoughts. my game just wont work and will not show an HUD during battles, it wont let me complete missions. The ultimate trick is keeping all your weight center of the. 9" secondaries. UA:D is better tactically. You don't have to mirror though. What does this mean? I like building and designing ships. Share · View all patches · Build 9074116 · Last edited 24 June 2023. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online. Ultimate Admiral: Dreadnoughts. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 整支舰队 [Ultimate Admiral Dreadnoughts],【终极海军上将:无畏】清帝国战列舰CQC,全炮开火的极致体验。. Speed Basics #2. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. For new players of Ultimate Admiral: Dreadnoughts, this guide will explain how to deCampaign power projection mechanics for beginners. mimezinga. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. A BB can save thousands of tons this way. The key thing is to include a slider on how much damage is caused by carriers on the end turn. hitting Accuracy Question. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Belt- 11/6/4. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. perfectly balanced or not. #3.